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Today’s Events!

*Triple Champ Spawn at noon and 7pm daily
*2 Town Invasions Daily – Random Times
*2 Non-PVP Champion Spawns daily
*2 Single PVP Champion Spawns Daily!
*New Player Event
*Grand Auction 3rd Sunday of each month at noon cst
*Watch for staff events announced in-game daily

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The Grand Auction is TODAY at noon cst! Meet at the auction hall!

Please READ the RULES:

Every month on the third Sunday at Noon PST, the staff hosts a Grand Auction. Many highly sought items can be obtained for a quite a great deal, such as rares, donation items and deco for Gold, Evolution Coins and Evolution Dollars.
Auction rules:

*No talking during the auction, unless bidding
*Make sure you bid in reasonable increments, please don’t bit small amounts at a time
*No guild chat, it disrupts the auction journal
*Turn off auto looters and grab bags
*No casting spells, no macros or any disruptive behavior
*When paying the auctioneer, make a check in your pack and let us remove it and drop the item to your pack to avoid a trade crash

All champ spawns on the shard are active and a champ power hour until 5:30pm!

UO Evolution Shard Content Updates

Update 223

*Evo Coin Raffle Stone Updated: All of the rewards have changed, this has been a

long time coming. As we get feedback there may be more tweaks heads.
*Raffle Ticket Deed Added: Free raffle tickets
*Powder of Invidia Updated: Was originally intended to only work on crafted

weapons, now checks for Artifact and Exceptional props before applying. Also will

now follow the caps of crafted weapons.
*Hide and Seek Updated: Now handles being called by the DES
*Daily Event System Updated: I coded this so long ago, now we things far enough to

start using it. Hide and Seek elements added.

Update 222

*Domino’s Deco Deeds Added: Crafting tables added (New crafting system)
*Glimmering Crystal Quartz Added: +5 Tactics Augment
*Glimmering Smoky Quartz Added: +5 Eval Int Augment
*Increase Backpack Deed Added: +25 items to your backpack, max increase of 200;
*Increase Bank Deed Added: +25 items to your Bank, max increase of 200;
*DynamicChecking Added: Framework functionality for new systems
*Keyed Key Updated: Now checks when making a new key that the player is the lockbox owner
*Package System Added: The ability to create packages in config files contained in a single item to be double clicked and opened. Can be sent to a player as well
*Task Event System Updated: Now handles consumables
*Consumabled Updated: Found a few small bugs while working on that went unnoticed during the xmas gift test. Should be resolved and now stacks as intended, will be testing this again
*Consumable – Iron Milestone Sand Added: Will add the bonus to any milestone achieved until it expires. Max Tier 3
*Consumable – Iron Task Sand Added: Reduces the cooldown delay based on the tier until expires. Max Tier 3