Author Topic: Shard Update June 15, 2018  (Read 574 times)

June 15, 2018, 08:36:24 AM

Offline Kane

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I know it has been a few weeks since the last update and for that I do apologize, between buying a new house then moving and some of these larger systems being put into place... just needed some time to get things done.  Know that even without an update we are still working on new content.
That being said we have a new staff member Grim, while he does the normal staff stuff we all do his focus is PvP (Which is something we have been looking for since day 1).  We have an idea of how we are going to recode Factions, the last few weeks while moving I have been designing it out and the coding of it will start Monday after the auction.  I am really happy with what we have been able to come up with and look forward to putting it into the game.

Version 240
Base Spell Updated: Recoded the logic of how spell damage exceptions are handled (Maybe I will like this version)
Level Manager Updated:  Incorrectly handled math.
Domino's Deco Deeds Added: 6 new items
Glimmering Blue Kyanite Added: Armor and Jewerly: +5 Magery
Crimson Harpy Feather Added: +5 Debuff to any Inscription Bonus for spells cast against you. 1 Socket, can only be applied to Blood Jewelry Items and can be stacked.
Daily Event System Updated:  Handles Marketplace Jackpot winner selection and awarding prizes
Marketplace Updated:  The code is done, now we just need to take a second and go over the data again. (We do have a ton of custom items on the shard and they will all be available in the market place)
Blood Earrings Added:  Many of the same Mark of Travesty skill combination available, plus a few additions ones that fit our shard.  (I will let you find the cap)