Author Topic: Publish - #07 - July 17, 2013  (Read 5608 times)

July 17, 2013, 09:33:01 AM

Offline Kyn

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Publish #07




MISC:
- Completely Finished optimizing the UO Evolution core for the best bleeding edge performance. Save times should now be significantly reduced, World stability is at an all time high and shard restart times have been cut in half.
- Created a +100 Luck deed for the ED vendor stones. Caps at 200 Luck as specified on the donation wiki. This way when you purchase a luck deed from a staff member or from the vendor stone you can save it for later use if needed.


** Please note that the luck increase deed is capped at 200 luck, meaning that if you have an item with 150 luck on it already and you use this deed on that item you will only get +50 luck added to the item making for a total of 200.




SPELLS:
- Cleric spell: Angelic Faith's duration time has been reduced by 50%
- Cleric spell: Sacred Boon's total healing bonus has been increased by 5%




MONSTERS/PETS:
- All monsters who radiate armor damaging acid/ooze have had the speed in which durability damage is done to players reduced by 40%
- The Grizzled Monsters have now been made to be more lucrative and worth while to fight! (+Risk = +Reward)
- The Skree has been given an overhaul: resists, damage, skills and AI type have been upgraded. Hopefully they are no longer going to be considered useless cannon fodder as a pet.
- Added new monster "Mystic Of Gaia" who have a chance to drop Veterinary Kits (Pet Restore System) You'll find them wandering around multiple ilshenar shrines.




DUNGEONS:
- Removed multiple "invisible" spawns from Fel/Tram Dungeons that were spawning in the "dark zones"
- The Dante's Inferno (Protherus) dungeon will be closed until further notice, It will be announced when it is open to the public again. Thank you to everyone who assisted in play testing it, It has been decided that I will rescript a lot of the encounters and try to aim for a "more" truly unique, progressive and challenging end-game dungeon.


CHAMPION SPAWNS:
- ALL champion spawns have been added to "Kyns World Event System" This means that all champion spawns will have a slight chance to create a "world event" this will be a mini event that will add more difficulty (AND REWARD) to champion spawns. Please note that this system scales based on how many people are present at the time of the champion spawn in progress. The goal here is to increase the value of farming and completing champion spawns. This sytem is active on all facet champion spawns.
- loot generators for ALL champions have been adjusted to work with the world event system.
- An untold amount of monsters have had their stats/skills and AI adjusted for balancing purposes. There are literally hundreds of minor tweaks that have been made. Normally I like to list every single change, but it would take up multiple pages of text. Nothing that has been scaled for balance purposes has been changed to any extreme side of the scale.


July 17, 2013, 10:29:04 AM
Reply #1

Offline JigglyJ

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Keep up the good work Kyn. your doing a great job!

July 17, 2013, 10:59:08 AM
Reply #2

Offline DarkSilence

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Excellent once again Kyn.  As always you do not fail to impress =).  It's good to see so many updates and behind the scenes work going on.


So from me you get a big


Thank you.




-Anti Hero.

July 17, 2013, 02:31:38 PM
Reply #3

Offline Beryl

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Thank you Kyn. You are consistently amazing.  ;D
What just happened????

July 17, 2013, 02:34:54 PM
Reply #4

Offline Meta

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i was going to ask you elaborate on the world event system and champ spawns but i think i will go take a look myself tonight.

thanks again for another solid update!
Same Shit, Different Pile

July 17, 2013, 03:11:37 PM
Reply #5

Offline Keldon

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Another great update Kyn!  Keep up the good work.


Maybe someday something of mine will be on this list of changes.
Just a ghost

July 17, 2013, 06:57:07 PM
Reply #6

Offline daemons

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The world event system looks like it may be my new favorite thing. Scary, but a blast. Thanks Kyn, awesome job.

July 18, 2013, 02:29:08 AM
Reply #7

Offline driod

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Pub looks awesome, thanks for all the time you guys put into the shard and making it better...

July 18, 2013, 06:09:19 AM
Reply #8

Offline nightfyre

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Aww you got the Skree :D

And here I am at work, so I can't go play with them.

July 18, 2013, 10:10:39 PM
Reply #9

Offline Gravefist

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Awesome thanks Kyn for all your hard work :]

July 19, 2013, 07:58:55 AM
Reply #10

Stormbringer

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sweet!  Nice job Kyn  ;D

July 26, 2013, 12:13:55 PM
Reply #11

Offline Meta

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Alright so i tired to figure out this world event system on my own before asking questions about it. ive done about 15-20 champs since this publish was released. havent seen one sign of this. What am i missing?
Same Shit, Different Pile

July 26, 2013, 07:28:38 PM
Reply #12

Offline Kyn

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Alright so i tired to figure out this world event system on my own before asking questions about it. ive done about 15-20 champs since this publish was released. havent seen one sign of this. What am i missing?


The world events for champs are EXTREMELY rare. They have a chance to happen when 2 or more people are doing a champion spawn. The spawn is determined randomly and the loot table and drop chances are increased for better items. hope this clears that up.
« Last Edit: July 27, 2013, 11:26:04 AM by Kyn »

July 26, 2013, 09:06:48 PM
Reply #13

Offline Keldon

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Alright so i tired to figure out this world event system on my own before asking questions about it. ive done about 15-20 champs since this publish was released. havent seen one sign of this. What am i missing?


The world events for champs are EXTREMELY rare. They have a chance to happen when 2 or more people at doing a champion spawn. The spawn is determined randomly and the loot table and drop chances are increased for better items. hope this clears that up.


I think the part is red is the key point to the world events happening (that and the % chance probably after the 2 more people check).
Just a ghost

July 27, 2013, 12:10:02 AM
Reply #14

Offline Meta

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perfect. thanks kyn!
Same Shit, Different Pile

July 27, 2013, 11:36:53 AM
Reply #15

Offline nightfyre

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Noticed the Skree has high magery but never casts spells.