Recent Posts

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Shard Updates / Moving where I post...
« Last post by Kane on September 18, 2020, 09:03:06 AM »
I am going to start posting over at the new location now, here is the link so it is easier to find.
https://www.uoevo.com/forum/news/shard-updates/#sc2
Thank you,Kane
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Shard Updates / Shard Update September 11, 2020
« Last post by Kane on September 11, 2020, 07:46:47 AM »
Thanks to one bad idea and a good conversation with some players... the outcome was an idea I wanted for Factions fleshed out beyond "Improve level system".  I do have it turned off at the moment, while I did get a ton more code done then I ever expected however it is not really crash proof yet.   Given then I have tons to test I will probably not code much and just do all testing and config stuff since I have that backed up again.  Off the top if my head have some task stuff, market stuff, now level stuff that all needs some degree of testing, config or both.


Version 356
Deco Deeds Added:  23 Deco Deeds added from Sayla
DynamicConsumption Updated:  Extended Gold and Token to get actual number
Key Storage System Updated:  Added functionality to handle the bee system’s fake tools
Rune of Orlaan Added:  Using your skills and a few resources you can begin the enchantment process to create an Enchanted Rune.  There is no success or fail, the higher your skills the less times it needs to be done to completely enchant the rune.  (Skills:  Blacksmith, Necromancy and Spirit Speak) (Ingredients: Witchdoctor’s Sharpening Stone, Vecna’s Essence and Enhanced Artifact Residue)
Enchanted Rune of Orlaan Augment Added:  This rune gives your weapon a new special attack called Deadly Strike.  For one complete attack (To Hit and attempts to block it) your weapon skill will be greatly increased.  The amount of increase is based on your Tactics skill and what level Deadly Strike has been leveled to in the Level System.
Level System Updated:  The ability to add features to an item and then let it be leveled up in the system.  The first of a few overhauls for this system (I have this turned off atm because I didn’t get a chance to really crash proof it, heck I am just shocked I got it all coded in a few days.)

As you may notice leveling the new features do not cost points, they will cost other things.  Each feature can and you should expect it to be different in some way as far as leveling goes.  The idea is to get away from cookie cutter madness and allow for many different new/unique things.  This could even extent to Weapon Special Abilities as well, rather then Mortal Strike being a cookie cutter ability, you will have the ability to level it up to enhance it. 

In some way shape or form.. would love to see this extended into Jewelry and Armor as well.

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Questions & Answers / Re: Says verifying account forever
« Last post by Evolution on September 05, 2020, 11:22:18 AM »



Have you looked at the "how to connect" info?


https://uoevo.com/wiki/How_to_Connect
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Shard Updates / Shard Update September 04, 2020
« Last post by Kane on September 04, 2020, 09:02:15 AM »
This should be the last of the features for the Raffle Stone (Config), next phase is a test for some faction code where it will interact with the "Today System".  The Royal Hunt will be taking its next step this week, once I wrap up the config stuff and test it there will be 2 new rewards this week and a few following next week to round out the different playing styles.  This will be the third step on the ladder, so if you have not done enough Royal Hunts you will not be able to do get these rewards.  I also expect to move the Market Merchant to the Brit Bank, replacing the existing one this week.  Odds are I will wipe the data since prices have adjusted based on testing and not actual player behavior, I liked what I seen last week now just a matter of adding some additional items I think.
Provided nothing creeps up next week should be spent on 2 faction items:  The communication between 2 systems (Raffle Config/Today) and new Crafting system.


Version 355Champspawn Updated:  Moving the Ethy scroll drop chance out of testing and into production (This will increase the chance of a scroll dropping).  This may get modified later if needed.
Crown of Champions Updated:  Completed crown increases the chance of a Ethy scroll dropping.
Bio Engineer Key Added:  Storage of Bio items (Testing)
Bee Keeper Key Added:  Storage of Bee items (Testing)
Contract System Updated:  New requirement check added to determine if a Trait is present or not.
Contract System Updated:  New requirement check added to determine if a Trait Category is present or not.
Trait - Breath of the Dragon Added:  Royal Hunt reward focused on mages
Trait - Claw of the Dragon Added:  Royal Hunt reward focused on swords.
Market Merchant Updated:  A few sanity tweaks
Raffle Stone (Config) Updated: Secondary announcement message in cause item description needs more than just a name.
Raffle Stone (Config) Updated: System now allows for multiple winners during a single auction, if this feature is present it will state so on the gump when purchasing a ticket.  If it says “x3 CHANCES TO WIN1”, that means there will be three different drawings for everyone who purchased a ticket.  You can win multiple times.
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Questions & Answers / Says verifying account forever
« Last post by KinaMonster on August 30, 2020, 03:39:24 PM »
Hi all! I've tried this old account (I got a new pc so I had to reinstall everything) and it's saying Verifying account" and it never stops saying that. I tried just letting it go for an hour... I also tried resetting my password and also just making a new account= same result. I don't mind having to start over as I never got very far on your server when I tried it.


I set the server as per the "connect" instructions. I'm using Razor.

Host Address play.uoevolution.com and the Port is 2593. I put the game in c:\Games\UOEvolution Custom Client  and I have the data and client part of Razor pointed there.

Anyone have any ideas for me?

Thank you
-Kina
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Shard Updates / Shard Update August 28, 2020
« Last post by Kane on August 28, 2020, 08:08:11 AM »
If this goes well, sometime this week I will replace the current BC Market Stone with the new one.  I do want to flesh some things out based on input I have from before making all these code changes.  I do have some more tweaks I want to add in mind but it needs more testing before I move this to the next phase.  So my next goal for the BC Stone is  to x3 the items it has and resolve any price range issues I have lingering.  Will also be time to address some specific task issues that have bad numbers like Dragon Glass.
We are moving into Pirate Month so will be time to see if I have enough puzzle pieces of systems to complete a few different things, also have some surprises in mind.  Expect to see the current Pirate Gold Stone replaces by the same stone BC uses, this will prove to be a good secondary test I think for the Merchant and allow for expanding Pirate rewards to be purchased.


Version 354
Public Gate Update:  Error message will give a little more details (Pretty sure we have a player script going crazy on the gate system)
Market Merchant Updated:  New behavior, allows for one of the items currently available to go on sale at a lower price for a short time period
Market Merchant Updated: Redesign/Recode of how items are selected to be sold, merchant now has smaller catalogs in which will pick a few items from each based on the config.
Market Merchant Updated: Changed the process flow with regarding to saving behavior data file
Fishing Event Updated:  Removed hard coded elements of the reward system over to the config (If all goes well no one will notice any changes this week so I can move to the next step with updating rewards)
Raffle Stone (Config) Updated: Redesign/Recode of how logging is handled.
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Shard Updates / Shard Update August 21, 2020
« Last post by Kane on August 21, 2020, 08:18:25 AM »
Over all I am pretty happy with the direction this is headed, having it run at a very high speed did expose a few flaws but the answer to those were nothing not already aware of (Like more items needed, etc etc etc).  Even before moving into the next phase of testing have a list of about 13 things to add to this to make it run better, things like flash sales where an item is available is reduced in price for an hour or I would like it to be able to restock not just a few times each day but notice if number of items are low be able to add a additional item.  I am sticking with the current price ranges but those can change easily if needed, in fact this week I will take a look at the few lists I got from players and make those changes myself.
Factions:  New code seems to be even better than expected, I will be recoding how factions handles data next and see if this solves my road block.


Version 353
Deco Deeds Added:  30 Deco Deeds added from Sayla
Market Merchant Updated:  Foundation functionality initial tests complete
Market Merchant Updated:  Data cleaning added
Market Merchant Updated:  First layer of artificial behavior added
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Shard Updates / Shard Update August 14, 2020
« Last post by Kane on August 14, 2020, 07:58:39 AM »
Thanks to the Market Merchant code and some room to think, I believe I have worked out some of the major hurdles that have been hampering Factions.  Once I get this code finished I will know for sure if the idea will work and how effective it will be at solving my current design problems.  The new Market Merchant is not in yet nor will it be at the moment.  If all goes well I would like to see some serious testing start after the next update.

I know I have a few questions to answer on discord for those who messaged me, I will get to them today.  Sorry about the delay.

Version 352
Deco Deeds Added:  20 Deco Deeds added from Sayla
Item Raffle (Config) Updated:  Issue with how logs are named and stored
Today System - Merchant Updated: The system allows for an item (single or amount) to be sold for any currency the DynamicConsumption framework can handle. 
Market Merchant Added:  This has been created towards solving some issues presented by moving the Task System to v2.  The basic concept is this will use buying habits of the items it has available for sale and determine if the price needs to be adjusted based on that information.

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Events / IDOC Announcement!
« Last post by Evolution on August 12, 2020, 10:17:38 AM »
>>>House Drops Event(IDOC)<<< IDOC House Drop event on UO Evolution will be August 28, 29 and 30th! We will announce many specific events and there will be random global drops, so watch for in-game announcements! House Drops are done every 6 months to clear out housing space for new players. The old term was "IDOC" which means a house is "in danger of collapsing." Players that have not logged into the shard for 6 months or more, the abandoned house may be "dropped" and all your items inside the house will fall to the ground and picked up by any player. This is a very exciting event and players can find many treasured items during the house drops. NOTE: A good strategy is to scout out houses likely to fall in the future and create rune books to all the potential locations! Make sure you log in asap and refresh all your accounts!
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Shard Updates / Shard Update August 07, 2020
« Last post by Kane on August 07, 2020, 07:56:56 AM »
Version 351
Item Raffle (Config) Updated:  Integrity verification added
Item Raffle (Config) Updated:  Detailed raffle results logged
Today System - Merchant Added:  Not ready for use this is more to make sure it plays well with the current system.  This new feature will allow for limited merchant activity in the Today System.
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