Recent Posts

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1
For Sale / 5 socket pre nerf pharoah scepter with extras
« Last post by Vexor on May 20, 2018, 06:51:40 PM »

Pre nerf pharoah scepter


-dragon slayer
-use best weapon skill
-DMI 40%
-Hit Fire Area 100%
-Hit life leech 61%
-Hit fatigue 50%
-Hit mana drain 50%
-Hit mana leech 11%
-Hit stamina leech 50%
-self repair 5
-Spell channeling
-SSI 20%
-5 sockets
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Events / Grand Auction and Shard Updates!
« Last post by Evolution on May 20, 2018, 07:48:45 AM »

The Grand Auction is today at noon! Log in and join us for some fun!

Armageddon Day is coming up on the 23rd!!

I was reminded today that is has been exactly 4 years since the "Evil Developer/Kia
Car Salesman" was defeated!  It is truly wonderful to see the land and it's
community continue to prosper since his demise!

I want to take a moment to thank our shard developer, Kane for all of his dedication to UO Evolution and continued development of the content each week that is like no other shard! 

Take a moment to review all of the new content in Dev Logs and you will appreciate all the incredible changes he has made this year!
http://uoevolution.com/wiki/index.php/UOE_Development_Logs_2018

As stated by the wise player Loial, "This shard and staff really is better than the
original!" 

The staff really does take pride in being the #1 Custom Ultima Online Freeshard! 
We also realize much of the success of the shard comes from the community support
of this project and we could not do it without you all!

Last month we hit 976 players online, which was a new, all-time player online
record!  I expect we will see close to 1000 online for the Memorial Day/Armageddon
Weekend events!

Join us for a fun-filled weekend with all your friends on UO Evolution!
Upcoming Events this Memorial weekend!

Events this Week!

May 19 - Pet Wars at 6pm
May 20 - >>>Grand Auction at Noon cst<<< Hosted by Zoe and Domino
May 21 - Daily Events
May 22 - Daily Events
May 23 - Armegeddon Day!
May 24 - Daily Events
May 25 - Task Power Weekend, Champ Spawn Marathon every Friday 7pm
May 26 - Task Power Weekend
May 27 - Task Power Weekend
May 28 - Memorial Day, Events, Task Power Weekend

If you would like to post something nice to Kane or any of the other staff, please
take the time to write an appreciative comment on the forum, for all of the hard
work they have done over the years!
http://uoevolution.com/forum/index.php?topic=5553.0
------------------------
New Player Weekend on UO Evolution – Ultima Online Freeshard!

Feeling nostalgic? Now is the best time to start playing Ultima Online, one of the
greatest MMORPS of all time.

Start with a 700 skillball and max stats and 50k gold during this New Player
weekend event!

Join the New Player guild and get a shard tour

New Player Guide and wiki>>>
http://uoevolution.com/wiki/index.php/New_Player_Guide

How to Connect Guide>>>

http://uoevolution.com/?page_id=2
http://uoevolution.com/wiki/index.php/How_to_Connect

-------------------

Watch for staff events!

>>>Daily Events<<<
*Triple Champ Spawn at noon and 7pm daily
*2 Town Invasions Daily - Random Times
*2 Non-PVP Champion Spawns daily
*2 Single PVP Champion Spawns Daily!
*New Player Event
*Grand Auction 3rd Sunday of each month at noon cst
*Watch for staff events announced in-game daily

>>>Champion Spawn Marathon<<<
Join us at 12 noon for multiple champ spawns, starting easy and progressively
getting harder! Are you brave enough for the challenge?(edited)

>>>Flash Sales<<<
We will be offering rare items in game for purchase with ED on a random basis
through "Flash Sales"

When you see a flash sale begin you will have a limited time to take advantage of
the opportunity to buy the rare item.  The item may be in limited quantities! Sales
will be on a first come, first serve basis and you must act fast or miss the deal!

Watch for the >>>Flash Sale<<< in chat!

-------------------Websites and Info:-------------------

www.uoevolution.com
www.uoevolution.com/wiki
www.uoevolution.com/forum

Shard Updates
www.uoevolution.com/forum/index.php?board=2.0

UO Evolution - Upcoming Events
www.uoevolution.com/forum/index.php?board=11.0
3
Suggestions / Re: Suggestions for new Tasks
« Last post by Kujento on May 20, 2018, 07:30:56 AM »
My sentiments on the TES is similar to these guys, awesome idea great potential but often far more frustrating than it should be. I've had days where I've spent 6-7 hours wanting to do tasks but kept receiving the most ridiculous ones; 1500 frostwood, 1250 frostwood, gen 2 Cu, 1500 bloodwood... and my hopes of putting a dent into a milestone were very slowly put to rest.

My suggestion would be to make it so the more time consuming tasks are worth more towards daily and milestone counts... we're supposed to want to complete them after all, right? 1500 frostwood is going to take several dozen times longer than 10 drakes, but both are worth the same to the system. In return I'd be more than happy to complete many more tasks, and in general I think you'd see more player engagement if the system had more consistency.
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Economy / Re: List of Gold Sinks - UO Evolution Economy
« Last post by Kujento on May 20, 2018, 07:08:19 AM »
Some interesting ideas, 1 or 2 of them even sound somewhat benevolent.  ;)

For better or worse game design has changed a lot over the years to be more rewarding and gratifying to players, so when I'm thinking of ideas for new or improved systems they seem to lean that way. Actually I think one of the reasons it might've started to go in that direction is 'meta-gaming', players figuring out ways around punative measures and subsequently benefitting over those who simply lack the same information, something which I've personally observed in pretty much every online game I've ever played.  ::)

The natural disaster idea sounds like it could have a lot of potential and is similar to an idea of mine (the benevolent version) where you'd sacrifice gold and or possibly items to a shrine/god and when the theshold is met a server wide buff, which could be as simple as luck, or perhaps an event could trigger. Could also be a nice community builder as many players coordinate to enable.
5
Events / Pet Wars 6/02/18
« Last post by mwade0123 on May 19, 2018, 07:45:21 PM »
-Pet Wars Pet: Swamp Dragon
Date/Time of Event: Sat June 2nd @ 6pm Server Time. 
Place: Global Moongate > Quest, Events & Games > Pet Wars
 
 
A 1st and 2nd Place Prize, along with participation prizes
for all entries will be up for grabs.
 
Things to remember while training your beasts:
-Put a Pet Wars tag on your pet before you train it. (Purchased at Brit Banks' Animal Trainer)
-Pet Must be Generation 1
-No Pet Powerscrolls
-No Pet Tonics
-No Bio-pet/Donation pet look-a-likes will be accepted as valid entries.
-Pets max level is 30
 
A couple rules to keep things running as smooth as possible:
-No PK during events. (Players or Pets)
-No Healing of any form on battling pets.
-Do not cast any spells to boost pet stats.
 
Day of the Event:
-When its your turn:
--Place pet inside the arena & use the "All Stay" command.
--Walk onto teleporter pad and place yourself inside of the cage.
--When both entries are in place, use command "All Kill" to begin the fight.
-When its Not your turn:
--Please take a seat in the participants seating area.
--Please ask any questions before the event starts as I do go over some rules before the start
-- Please pay attention to the event organizers
--When you win your match please sit in the benches on the south side of the pit inside of the fence
--If you lose your match please see the organizers for you prize bag, after receiving the bag please walk out of the gates and sit in the bleachers if you wish to stay and watch.
 
 
All other players who would like to attend without participating are more than
welcome to.  Seats are provided in a seperate section for these guests.
 
Have a blast training and I hope to see you all there!
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Shard Updates / Shard Update May 18, 2018
« Last post by Kane on May 18, 2018, 10:03:58 AM »
Version 238
BaseCreature Updated:  Distruption Threshold Updated
PlayerMobile Updated:  Distruption Threshold Updated
Domino's Deco Deeds Added: 14 new items
Mother's Day Rose Added:  Can be used on your house or in your backpack, after 1 day it will bestow a Simple Mother's Blessing Trait for 1 hour.  If the trait is not used however it will increase to Common, each day afterwards increasing to Mythical.  The cost is displayed ranging from 1 pedal to 3 pedals, each pedal is recharged for 100 Leprechaun Gold
Pet Stat Loss Trait Deeds Updated: Spelling issue
Leprechaun GOld Updated:  Added new item to be charged. (Really need to recode this when I get time)
Turn In Quest NPC Updated:  Provide more info when there are issues.
Config Champion Updated: Issue with numbers being set correctly
Blood Bracelet Added:  Next item in the series, special feature will inrease the Distruption Threshold for bandages
Beloved Blood Pool Added:  Every 4-7 days a chance to get gold, leprechaun gold or a blood diamond.  Number of items awarded is luck based.
Blood Diamonds Updated:  Needed to mature the code to handle upcoming features.
Blood Bracelet: A Healing base Bracelet for the Blood Diamond with 31 stages.  Stages can be increased by applying a blood diamond to the Bracelet.  The Bracelet will display the base chance of increasing when you run your mouse over it, you will also get a luck bonus and bonus from the specific kind of blood diamond applied that will NOT be diplayed.  Each stage has an equal chance of applying 1 to 2 points of the following groups:  Primary Skill, Special Attrib, Primary Attrib, Secondary Attrib and Resists.  The first time the skill groups are selected the Bracelet will determine which group will be applied from that point forward.
* Primary Skill:  Healing/Anatomy - Vetenary/Anatomy
* Special Attrib: Bonus to Distruption Threshold. (New prop found only on this bracelet that increases the threshold when fingers slip using bandages)
* Primary Attrib:  Bonus Dex/Bonus Int/Bonus Str
* Secondary Attrib: Bonus Hits/Bonus Mana/Bonus Stam
* Tertiary Attrib: Regen Hits/Regen Mana/Regen Stam
* Resists: All 
Blood Diamonds can be found by doing certain tasks, achieving your daily task goal (100% chance), milestones and a few other events/ways that will be announced during the month, a new house addon available as a reward and rare blood pools in dungeons.
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Suggestions / Re: Plant Key
« Last post by RyGull on May 17, 2018, 08:17:43 AM »
New addition should be a furniture key for all those tables, benches etc :D
8
Help! / Re: Game Window Size...
« Last post by Evolution on May 15, 2018, 07:50:26 PM »

Go to your computer Control Panel>>>Settings
Change Screen Resolution to 1024x768

Apply those changes

On Ultima Online Paperdoll Gump, go to Options

Look under the"eye tab"

Change Full Screen Resolution to 1024x768
Change Gameplay Window Size to 800x600

Apply the Changes
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Suggestions / Re: Suggestions for new Tasks
« Last post by Xerosaber on May 11, 2018, 04:05:15 PM »
I think the delay on skipping is good(maybe minus 15 minutes from the range if my suggestion is taken), but I agree that the delay between tasks should be nix'ed. It makes interacting with the system tedious. You can't get in a grove at all. It also makes hitting the daily mark unobtainable for many players. For example, if daily tasks equal 12 for today, given a ~12 minute cooldown on completion, then there will be an average of two hours of delay, plus the time to do the tasks themselves. This could easily workout to 4-5 hours to complete the daily based on the current tasks and not having to skip any of them.

An alternative solution would be to adjust down the daily task range down by 4 on the max and min. This would be a great help, I play a ton and still have only hit the daily twice so far.

Or normalize the task difficulty. Not sure if this one is still in rotation, but anything involving a Gen 2 pet is insanely harder then kill x of monster y. Likewise for kill tasks that need you to kill x of a monster that only has 2 up at a time, with long respawn timers (looking at you Solen Queens). Finally, I agree wholeheartedly with Kaida on the beards and leather. This is exceedingly important since the storage keys automatically chop and cut these resources, and there are no keys that can hold the unprocessed versions of these resources.

It is a great system all around, but I think all the major ranges are off. If it was only one or two of them, I do not believe there would be an issue. But all three being off, in my opinion, makes the system hard to utilize correctly or fully.

I hope this feedback and my analysis help improve this marvelous system.
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Help! / Re: Imprisoned Pets
« Last post by Xerosaber on May 11, 2018, 03:46:59 PM »
Actually, they are stronger versions of their listed type. The one I know specifically about is the Imprisoned Hellhound. Stronger then a regular hellhound, insta-bond, however it takes 2 control slots instead of one and is sterile (not dead sure about this one, but confident enough to bet on it).
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