Author Topic: Shard Update December 29, 2017  (Read 362 times)

December 29, 2017, 09:21:01 AM

Offline Kane

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Version 216
BaseWeapon Updated: The math when checking for an augment was based on sockets and not the actual augment itself
Resurrection Gump Updated:  Checks for similiar gumps and closes if needed
UnderworldSet Updated: Caused a crash when a player died during testing, this is old code and items but just in case cleaned it up.
Consumables Updated: Arrow, Blade, Fencing and Dagger props changed to Attack Chance and Weapon Damage.


Updated Consumable List
Offensive
Iron Arrow
Tier 1
Archery +5
Tactics +5
Anatomy +5
Attack Chance +5
Damage Increase +5
Tier 2 (Plus previous bonuses from Tier 1)
Archery +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Archery +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6

Iron Blade
Tier 1
Swords +5
Tactics +5
Anatomy +5
Attack Chance +5
Damage Increase +5
Tier 2 (Plus previous bonuses from Tier 1)
Swords +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Swords +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6

Iron Dagger
Tier 1
Fencing +5
Tactics +5
Anatomy +5
Attack Chance +5
Damage Increase +5
Tier 2 (Plus previous bonuses from Tier 1)
Fencing +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Fencing +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6

Iron Mace
Tier 1
Macing +5
Tactics +5
Anatomy +5
Attack Chance +5
Damage Increase +5
Tier 2 (Plus previous bonuses from Tier 1)
Macing +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6
Tier 3 (Plus previous bonuses from Tier 2)
Macing +2-6
Tactics +2-6
Anatomy +2-6
Attack Chance +2-6
Damage Increase +2-6