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Help! / Tailoring
« Last post by kroul on Today at 08:12:24 AM »
Hi Friends,

I try to complete my Tailoring LBODs . My problem is I've all SBODS (too many) other than Exceptional non coloured Shoes + Sandals + Thight Boots and Boots .... Which skill level for get them easly or is there any other way ??

thank you for your support ....
General Discussions / Fishing Chest Rewards
« Last post by Darkbuster on Yesterday at 06:05:29 PM »
I noticed that the drop rates have dramatically decreased recently(for me at least).  Using the same suit I used to fish in I only get like one magic cloth deed per 12 chests, last week I used to get one every three or so.  Anyone else notice this or did I just have bad luck in the last 50 I fished up?  Also if anyone knows what is supposed to affect loot drop rates(luck, fishing, lockpicking)?
Help! / Radiant Wyr Crystal
« Last post by Darkbuster on April 21, 2018, 02:42:27 PM »
Anyone know if you socket and put a radiant wyr crystal(the +200 luck 4 slot augment) on something that already has 200 or more luck will it increase the items luck to 400?
Help! / Re: Gear and Character build questions
« Last post by Xerosaber on April 20, 2018, 01:43:19 PM »
I will address you points in order.

1. You can fairly easily achieve 150/165/150 stats. With a +50 stat cap scroll, you just need 115 stats from gear, which is not to hard to achieve. I would prioritize Str in all builds, Int in most builds, and Dex if you want to use healing, which there is no reason not to use. You can have permanent bandage coverage with UOSteam/Razor/EasyUO. I prefer EasyUO for my bandages so i can still do things with Razor. Lastly, 150 Str gives you 300hp without any hp increase on your items. (26 hp increase has the hidden effect of boosting you to 300hp as well). This would likely be the ffirst major survival power up you will hit. It makes all the difference.

2.Black staffs are cool. I would still recommend a double axe though. It seems you wish to go down the Macing path, which you can still do by deeding Use Best Weapon on to an axe. Two major benifits of this are that Lumberjacking gives axes a damage boost and most weapons produced by players are axes or bows, so the availability is good. And with incidental amounts of Swing speed increase it will still swing at 1.25sec. In the case of the double axe, it has whirlwind and double strike, which can be really good in single target situations (hit spells can trigger of both strikes). Weapons can also be give mage weapon, I know for a fact from weapon levels, but I seem to remember you can also get it from a deed or from staff purchases. Not dead sure on those last two so maybe some research is needed.

3. I am not an archer, but I believe the style of bow is chosen based on your goals and the weapon abilities. It seems that hit spells, hit lower defense, and Hit leeches are what is sought after. Also don't bother with hit harm, it is based on how close you are to the target. Spell Channeling(same for melee weapons), Velocity and Balanced can be added to the bow with deeds bought for ED.

4. I am pretty sure Mage Weapon is a no go for necromancy. Necromancy is receiving some love lately, so stay tuned. The situation may change soon.

5. I do not know. I have only seen one or two people use magery/necro exclusively in PvM, and they were newish. I think melee or tamer is the way to go in PvM. (I like bard alot, lots of niche uses) Also consider making a druid caster, its based of animal taming and lore, and can be damn good in AOE situations, among others.

6. Well, its not "to hard" to find some one to trade with, so I would probably go for Magery as its worth a good bit more then the Necro one. That is a long term project though, potentially a year before it would be complete. So I don't thing this is something you should worry about.

I hope this helps, please feel free to ask follow up questions :)

Help! / Re: newbie question about skill magic cloths
« Last post by Xerosaber on April 20, 2018, 01:18:45 PM »
They used to be able to be gotten from the EC slot machine. However, now the main sources are T-Maps like Sturger said, as well as Fel. Dungeon Chests and the Task Event System. Of course, Player vendors regularly stock them, but they tend to be pretty expensive these days.
Help! / Re: Tailor SBOD question ...
« Last post by Xerosaber on April 20, 2018, 01:16:19 PM »
Well, it is RNG based. However, you are not completely powerless. Higher Tailoring skill will get you high quality BoD's. I have also heard whispers that luck may effect it, but I am not sure of this. It might be worth testing out. Additionally, when you turn in a BoD, you can get another one immediately. I know what I and others do is have a second account that also gathers bod's and feed them through your proper crafter. In my case, I only have enough skill on my alt to get BoD's and no more. You can get them more often with lower skill. For instance, my Legendary crafter get one every 6 hours, but my ~40 alt gets one every hour. The alt gets generally easy ones, but still have a chance at useful BoD's. Once I stock up a significant amount, I go about filling LBoD's and processing the bad ones to get fresh ones on my high skill character. This is really the most efficient way to do BoD's. I have heard that some actually fill all their character slots and have macros/scripts to log them all in and get their BoD's. If you went through the trouble of that, you would have a massive amount very quickly.
Shard Updates / Re: Shard Update March 23, 2018
« Last post by LeoLeonardoIII on April 20, 2018, 08:25:14 AM »
I noticed if you use magery unlock on a treasure chest, the chest will only have one item in it :gold
But if you use a lockpick, the loot spawns normally.
Shard Updates / Re: Shard Update March 23, 2018
« Last post by Kane on April 20, 2018, 08:22:13 AM »
Is it a metal one?
Shard Updates / Shard Update April 20, 2018
« Last post by Kane on April 20, 2018, 07:46:20 AM »
Keep in mind at this moment the "In Game Wiki" has no information but between players and staff I know this will soon change.  We have had a great many players ask to contribute  in the past and now I think we have the start of a means to make this happen.  Just need the Category you feel it belongs in, Title and the information given to Domino or myself in discord.  I do have some other features in mind for the future but we clearly need to get the ball rolling on this feature.

Version 233
In Game Wiki Added:  New in game help system can be accessed with the [wiki command.  The information can be updated without the need for restarts.
Suggestions / Re: A "Catch-All" Key
« Last post by Xerosaber on April 19, 2018, 12:48:22 PM »
What if you made it so that only items not already in a storage key could be added. For instance no ingots or boards, but perhaps benches, stone tables, reward deeds (magical cloth), etc. This would mitigate the impact on existing keys. This would still help in the areas the player needs organization, as well as truly reducing the item count for items that don't have keys. Additionally, maybe it could store actual uncut hides or logs, now that the TES requires the unprocessed versions of resources and the storage keys automatically cut or chop the resource.
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