Recent Posts

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1
Coding Corner / Re: Provo macro
« Last post by Evolution on Yesterday at 10:46:51 AM »

if @findtype 0xeb3 'any' 'backpack'
usetype! 0xeb3 'any' 'backpack'
pause 0800
if skill 'provocation' < 28
useskill 'provocation'
waitfortarget 3000
targettype '0xe'
waitfortarget 3000
target 'self'
pause 10100
elseif skill 'provocation' < 40
useskill 'provocation'
waitfortarget 3000
targettype '0x6f'
waitfortarget 3000
target 'self'
pause 10100
elseif skill 'provocation' < 60
useskill 'provocation'
waitfortarget 3000
targettype '0x6c'
waitfortarget 3000
target 'self'
pause 10100
elseif skill 'provocation' < 70
useskill 'provocation'
waitfortarget 3000
targettype '0x6b'
waitfortarget 3000
target 'self'
pause 10100
elseif
skill 'provocation' < 82
useskill 'provocation'
waitfortarget 3000
targettype '0x71'
waitfortarget 3000
target 'self'
pause 10100
elseif
skill 'provocation' < 92
useskill 'provocation'
waitfortarget 3000
targettype '0x70'
waitfortarget 3000
target 'self'
pause 10100
elseif skill 'provocation' < 100
useskill 'Provocation'
waitfortarget 3000
targettype '0x70'
waitfortarget 3000
targettype '0x71'
pause 10000
else headmsg 'provo complete'
stop endif
endif

2
Coding Corner / Re: Provo macro
« Last post by Evolution on Yesterday at 10:43:22 AM »

if getenemy 'gray' 'criminal' 'enemy' 'nearest'
  @setalias 'enemy'
  useskill 'Provocation'
  waitfortarget 15000
  target! 'enemy'
  waitfortarget 15000
  target! 'self'
  pause 12000
  end
3
Coding Corner / Re: Provo macro
« Last post by Evolution on Yesterday at 10:41:17 AM »

@cleartargetqueue
if not listexists 'provo'
  createlist 'provo'
endif
if not listexists 'safety'
  createlist 'safety'
endif
@clearlist 'provo'
@clearlist 'safety'
if getenemy! 'gray' 'criminal' 'closest'
  useskill 'Provocation'
  waitfortarget 2000
  target! 'enemy'
  waitfortarget 2000
  pushlist 'provo' 'enemy'
  while getenemy 'gray' 'murderer' 'criminal'
    pushlist 'safety' 1
    if not @inlist 'provo' 'enemy' and @inrange 'enemy' 10
      break
    endif
    if list 'safety' > 5
      stop
    endif
  endwhile
  target! 'enemy'
endif
4
Coding Corner / Re: Provo macro
« Last post by Evolution on Yesterday at 10:35:06 AM »

Here are a few UO Steam Scripts for raising the skill Provocation on UO Evolution Shard.  You might try them all, some of the scripts are advanced and some simple.  You may have to adjust some of the numbers to work for you.  Hope this helps - Dante


//Name: Dual Mob Provoke Macro

//Description: This macro selects the two nearest mobs and provokes them upon one another. No selection is required, only set this macro to a hotkey. Be aware that you do not have control over who it targets if multiple mobs are equally in range.

//Select an instrument automatically to use

if @findtype '0xe9e' '0' 'backpack' 'any' '2' //Tambourine with red tassle

@setalias 'instrument' 'found'

elseif @findtype '0x2805' 'any' 'backpack' 'any' '4' //Flute

@setalias 'instrument' 'found'

headmsg "Instrument set" '66'

@useobject 'instrument'

elseif @findtype '0xe9d' '0' 'backpack' 'any' '2' //Tambourine

@setalias 'instrument' 'found'

@useobject 'instrument'

elseif @findtype '0xe9c' '0' 'backpack' 'any' '2' //Drum

@setalias 'instrument' 'found'

@useobject 'instrument'

elseif @findtype '0xeb3' '0' 'backpack' 'any' '2' //Lute

@setalias 'instrument' 'found'

@useobject 'instrument'

elseif @findtype '0xeb2' '0' 'backpack' 'any' '2' //Lap Harp

@setalias 'instrument' 'found'

@useobject 'instrument'

elseif @findtype '0xeb1' '0' 'backpack' 'any' '2' //Standing Harp

@setalias 'instrument' 'found'

useobject 'instrument'

pause 800

else

headmsg 'No instrument found'

stop

endif

@cleartargetqueue

@ignoreobject 'pet1'

@ignoreobject 'pet2'

if targetexists

canceltarget

endif

pause 800

@getenemy 'murderer' 'criminal' 'grey' 'gray' 'nearest'

if @inrange 'enemy' 9

sysmsg 'Provoing....' '38'

useskill 'provocation'

waitfortarget 5000

target! 'enemy'

@getenemy 'murderer' 'criminal' 'grey' 'gray' 'nearest'

waitfortarget 5000

target! 'enemy'

else

headmsg 'Nothing to provoke!!!' '39'

endif
5
Events / Spring Deco Contest!
« Last post by Domino on Yesterday at 09:27:49 AM »
Ever dream of a job in professional contracting! Think you've got what it takes to be the champion decorator on Evolution! -or perhaps becoming a pioneer, forging new lands and struggling to feed the family in the most inhospitable of environments is your dream!

Evolution Spring House Design/Deco contest is about to begin! Think, hunger games for the deco crazed!

It's a little different than your typical deco contest. 

Each participant will be given a House in the lovely town of "Fort Auchenshuggle". You will be required to build and decorate the house with only the tools, and resources available.

You will be given a period of 3 weeks to enter the town and work on your house at will. Anyone entering Auchenshuggle,  will be required to disrobe (via a bank stone). Your bank access will be removed.

You will be provided with, an axe, a shovel, and tinker tool. 

All resources must be obtained in the area. There will be trees, mines and sheep/cotton/flax. 

Occasionally special items of limited quantity will spawn (dye tubs for limited periods, deco and deeds).

 
A few rules:

  •     Once in Auchenshuggle, anything you take out in your backpack can not be returned. There will be no exceptions- If you leave with your only tinker tool...it will not be returned to you- so ensure any items you need for your house remain within the village.
  •     Do not attempt to smuggle items into Auchenshuggle. We are sure we have thought of everything to prevent you from getting stuff into Auchenshuggle from outside- however we never under estimate the creativity and intelligence of Evolution players. So...if you try to smuggle anything in- you will be disqualified and risk punishment as if you were attempting to exploit!
  •     You MAY, share items will fellow participants, but! Your kindness may cost you ...it's a dog eat dog world and there can be only ONE winner!
  •     You must contact Domino BEFORE April 1st to save your entry spot! A LIMITED number of participants will be accepted on a first come, first Serve basis!! 

And the prizes.....

 

1st Place – 750 Market Dollars, 200 Game tokens, 3 Reward keys and a Participation bag

2nd Place- 500 Market Dollars, 100 Game tokens, 2 Reward keys and a Participation bag

3rd Place- 250Market Dollars, 50Game tokens, 1 Reward key and a Participation bag

 

All participants will receive a participation bag, and event key and 3 weeks of stress and nail-biting for almost nothing!

 
6
Coding Corner / Provo macro
« Last post by Krypher on March 19, 2019, 07:48:31 PM »

Hi I'm looking for a working Provocation UOS script?  The one's have, have it Provoking my target then it targets self. which does not work.


Thank You for reading

7
Events / St Patrick's Day Weekend!
« Last post by Evolution on March 15, 2019, 10:11:09 AM »

Happy St Patrick's Day Weekend!

We have just added Update #279, see the wiki for details!
http://uoevolution.com/wiki/index.php/UOE_Development_Logs_2019#Update_279

We will be doing events all weekend, log in and join in on the fun!

Meet at Britain bank at 7pm cst, dressed in your best GREEN clothing for a screenshot and St. Pat Event!

Get caught wearing green clothing and you may get "pinched" with a special gift!

It's your lucky day! Double ED for any donations today!  Happy Holiday and thank you for the support of this project!

Also remember the Grand Auction is this Sunday at noon!
8
Report Bug / Re: Market typo
« Last post by Evolution on March 15, 2019, 10:01:07 AM »
Where is the typo, that is the name of the shirt?
9
Shard Updates / Shard Update March 15, 2019
« Last post by Kane on March 15, 2019, 08:11:44 AM »
Version 279
Fishing Event Updated:  Improved debugging information provided
Fishing Event Updated:  New Strongbox for rewards, Admiral Essex (Chance for rare pirate jewerly being introduced)
Base Quest Item Updated:  Established default data
Nerve Strike Updated:  Handled Direct Damage correctly
Death Strike Updated:  Handles Direct Damage correctly (Max 50 unlike normal DD which is 35)
Weapon XP Deed Updated:  Added some display information to the mouse over
Cloak of the Dragon Claw Added:  2nd item for the new craft system, this item is being used to test introducing the crafting of temp high end gear.
Base Armor Updated:  Added properties for temp gear.  (Temp Gear cannot be socketed)
Craft System Updated:  Adding the small tweaks needed for crafting temp gear.
Trait System Updated:  Added first pieces for the new poison system being introduced.  Still need to add some additional functionality to get this working smooth and curing poisons but I know what needs to be done now.  As I get time this week should be able to clean this up.
Poison - Necropolis Fever Added:  First poison being added that will be used for Poison Strike spell (Not connected yet)
10
Report Bug / Market typo
« Last post by Cyclone on March 14, 2019, 11:19:55 AM »
found a small typo
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