Recent Posts

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1
Help! / Gargoyle Knife
« Last post by kroul on Yesterday at 03:23:38 PM »
I've  35 K uses Gargoyle Axe and Gargoyle Pickaxe but I can not get Gargoyle Knife ...... Can you please tell me how can I get it ? because I always find Gargoyle Axe or Pickaxe when I kill gargoyles .... please help me ..... thank you
2
Events / Upcoming Content Development - Market System
« Last post by Evolution on June 21, 2018, 01:40:18 PM »

Upcoming Content Development

Virtual Market System

We have a new "Market" system we are adding to the shard Friday.  It will be an
amazing new addition to the shard and economy. This system will help distribute
every item in the game in a fair and random way to keep items rare.  It will also
encourage players to log in daily to communicate and trade.

Make sure you read the wiki for detailed info and commands

http://uoevolution.com/wiki/index.php/Market_System

You will need some ED to test the system, so make sure you have some before the
system goes live.  There will be hundreds of items during testing, so this will be
a good time to purchase rares that have never been sold before!

Please report any flaws or bugs in the system asap!

Benefits of the new Market System

*Distributes all items in a random, fair way to all players
*Gives you 24 hours to buy an item from the gump
*Randomizes the high/low price range
*Prevents over-saturation of rare items
*Controls the pace of the addition of new items
*Sets a price cap to control inflation
*Encourages players to communicate and trade items daily
*Removes the Evolution Dollars from the economy, rather than recyle them between
players, lowering inflation
*Automates the trade between players, eliminates the need for GM assistance
*Available 24 hours a day, works for all time zones and players

We will announce when the system goes live, after the Friday morning updates
3
Questions & Answers / How can i switch off forum notifications ?
« Last post by Reskal on June 19, 2018, 08:13:51 PM »
I keep gettting messages from this site every few days. In a email i read:
"To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile."
But i don't find this option, looking for it since 15 minutes.Can someone help me out ?
4
Economy / Re: Economics of PvP
« Last post by billtcat on June 18, 2018, 01:09:45 PM »
My first day of play when UO was in it's infancy I took my fist stroll out of Brit.  Meeting another player on the road I said "Hi" 

The reply I received was "Corp Por" 

Lesson learned. 

Later I set up a reg vendor at my house and kept it stocked for all the reds who could not venture in town.  Needless to say I became a very protected player and the reds had my back when I needed them.  LOL

Bill The Cat
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Compliments to Staff and Shard / Introducing Silvest Shaladar
« Last post by Silvest on June 18, 2018, 07:41:26 AM »

Well this is my first post, so introductions are in order. I am Silvest Shaladar, I can usually be found in Skara Brae when I am in town which isn't often. I love playing UO and enjoy a good slug fest between my pets and the monsters that roam the lands. I was never good at PVP so I try to stay away from it.

I would just like to say how much I appreciate the staff and what they do to make this server the joy it is. I have played on other servers that boasted a lot of custom content but they had taken it to far into godhood. In other words if you weren't GOD you couldn't survive and there was no real way to get to that point without spending a ton of money to get there. Not that I mind spending money on something I enjoy. But here there is content that can be handled, and challenging content as I grow.

Silvest Shaladar
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In Search Of / WTB 120 LockPicking PS
« Last post by Geez on June 17, 2018, 04:03:40 AM »
[pm Geez
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For Sale / WTS Runic Smithy Hammers (Platinum)
« Last post by Geez on June 16, 2018, 03:13:10 PM »
[pm Geez
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Economy / Re: Economics of PvP
« Last post by Evolution on June 15, 2018, 12:12:02 PM »

Player killers and PVP

Here are a few insights and quotes from UO Game Designer Raph Koster:

Easily the most amusing – and horrifyingly frustrating – chapters of Koster’s Ultima Online reminiscing revolve around the game’s infamous early PvP mechanics. It’s clear the Origin team struggled with a naive sort of libertarian mindset when developing – or more accurately, not developing – the PvP at launch. As Koster’s now-ancient blog posts relate, the developers truly believed that their laissez faire “let the community police itself” philosophy was the best approach. You don’t even need to read Koster’s account; you can hear it repeated in the plaintive appeals of FFA PvP players even here in 2018, as the wolves desperately try to convince the sheep to come play victim in the service of the simulation.

“We must have playerkillers in UO because the world would suffer if we did not have them,” he once wrote. “But they also must be channeled so that their effect is beneficial and not detrimental. […] We don’t want to exterminate them completely anymore than we want to make rattlesnakes, black widow spiders, and sharks extinct because they fill a valuable role in the virtual ecology.”

Of course, we all know the story of how the rattlesnakes, black widow spiders, and sharks played out in practice: Rampant ganking and griefing and PKing drove players out of the 1997 sandbox by the thousands – “a truly distressing number of our new player acquisitions,” Koster laments – until the developers engineered countermeasures

...many of the countermeasures failed miserably...

They tried flagging. They tried a notoriety system. They tried reputation. They tried bounties. They tried a faction system. They tried guild wars. They tried newbie protection mechanics. But for every attempt to curb the PKs the devs put in, the reds invented some fresh hell for their victims, exploiting every ruleset change. It’s hard not to chuckle as Koster rattles off each new idea and how the players thwarted it.

...and that’s a theme Koster riffs on over and over – that “no matter what you do, players will decode every formula, statistic, and algorithm in your world via experimentation.” In fact, he argues, you don’t even need combat in your game for griefplay to be present.

...players wasted no time in telling me bluntly that I had been drastically and painfully wrong. In the name of player freedoms, I had put them through the slow-drip torture of two years of experiments with slowly tightening behavior rules, trying to save the emergence while tamping down the bad behavior. The cost was the loss of many hundreds of thousands of players. "Ultima Online had churned through more than twice as many players who quit than EverQuest even got as subscribers that year.”

The griefer environment may not have been realistic, but it did create “endless stories and excitement, the stories that people tell and retell to this day,” as players were forced to work together to overcome the true evil in the game: the PK players themselves.

“I like safe and wild zoning now. I really, really didn’t,” he pens. “I used to think that you could reform bad apples, and argue with hard cases. I’m more cynical these days. […] I used to think that people were willing to act communally for the good of the community. Now I know more about the Tragedy of the Commons and the Prisoner’s Dilemma and think that people are mostly selfish. This isn’t Ivory Tower theory gone looking for empirical evidence. It’s experience gone looking for explanation.”

http://massivelyop.com/2018/06/14/magic-through-serendipity-raph-koster-on-the-glorious-mess-that-was-ultima-online/
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Shard Updates / Shard Update June 15, 2018
« Last post by Kane on June 15, 2018, 08:36:24 AM »
I know it has been a few weeks since the last update and for that I do apologize, between buying a new house then moving and some of these larger systems being put into place... just needed some time to get things done.  Know that even without an update we are still working on new content.
That being said we have a new staff member Grim, while he does the normal staff stuff we all do his focus is PvP (Which is something we have been looking for since day 1).  We have an idea of how we are going to recode Factions, the last few weeks while moving I have been designing it out and the coding of it will start Monday after the auction.  I am really happy with what we have been able to come up with and look forward to putting it into the game.

Version 240
Base Spell Updated: Recoded the logic of how spell damage exceptions are handled (Maybe I will like this version)
Level Manager Updated:  Incorrectly handled math.
Domino's Deco Deeds Added: 6 new items
Glimmering Blue Kyanite Added: Armor and Jewerly: +5 Magery
Crimson Harpy Feather Added: +5 Debuff to any Inscription Bonus for spells cast against you. 1 Socket, can only be applied to Blood Jewelry Items and can be stacked.
Daily Event System Updated:  Handles Marketplace Jackpot winner selection and awarding prizes
Marketplace Updated:  The code is done, now we just need to take a second and go over the data again. (We do have a ton of custom items on the shard and they will all be available in the market place)
Blood Earrings Added:  Many of the same Mark of Travesty skill combination available, plus a few additions ones that fit our shard.  (I will let you find the cap)
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Events / Greetings Citizens of UO Evolution!
« Last post by Evolution on June 13, 2018, 08:36:01 PM »

Greetings Citizens of UO Evolution!

Lord British is calling all brave warriors to return to the kingdom!

***UO Evolution Reunion***

We sent out an email to all of our old players from the past 8 years and invited
everyone to return for the grand auction and Father's Day events. 

If you want to return to the shard this weekend, we are setting up new accts and
giving max stats for new/returning players to skip the grind and preview the shard.

I ask the community to welcome all of the new players as well as the returning
players.  Make sure we help them all get started again with some gear and
friendship!

UO Evolution has been growing again and I would like to keep the momentum going.  We hit 978+ players online last month, which very few freeshards have ever achieved. 

Our next goal would be to break 1000 players online!  We will need a community
effort to attract new players and to continue growing our playerbase.  Please log
in often and keep voting daily, to keep us #1 on all the top shard lists!

***House Drops/IDOC Events***

We are going to do house drops in July.  This is a great time to get a bunch of old
rares and gear.  It's also going to free up a ton of prime housing locations, so get ready for the land rush!

Even if you are not participating in the events, make sure you log in and refresh
your accounts.  Inactive accounts with no log ins for over 6 months are subject to deletion! LOG IN NOW!

***New Custom Content***

Developer Kane continues to deliver weekly updates every Friday and adds new content for us to all enjoy!  See the forum and developer logs for details.
http://uoevolution.com/wiki/index.php/UOE_Development_Logs_2018

Market System
http://uoevolution.com/wiki/index.php/Market_System

Task System
http://uoevolution.com/wiki/index.php/Task_System

Custom PVP System coming soon...

***Special Events this Week***

Jun 14 - Hunger Games every Thursday at 6pm
Jun 15 - Champ Spawn Marathon every Friday 7pm
Jun 16 - Pet Wars at 6pm
Jun 17 - Father's Day - Grand Auction!

http://uoevolution.com/forum/index.php?board=11.0

We are committed to running the best custom freeshard and are focused on customer
service and player satisfaction.  If you have had any issues with old staff, banned acct or left for any reason, please contact Dante to resolve the issue

We look forward to seeing you again!

Dante, Zoe, Kane, Zeus, Domino, Grim, Morsax and Kronis

www.uoevolution.com
www.uoevolution.com/wiki
www.uoevolution.com/forum
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