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Shard Updates / Shard Update August 17, 2018
« Last post by Kane on Today at 08:27:52 AM »
Version 250
Shard Controller Updated: Added new feature settings
Enchanted Ethereal Mounts Updated: Can now have skills added up to the maximum displayed on the mount.  All existing mounts can achieve 2 different skills of 10 ranks each. Related scrolls are rare drops during champs.
Scroll of Ethereal Augmentation Added:  These are the skill scrolls that will add +1 rank of the displayed skill to your ethereal mount.  Each use of the scroll can add 0-2 Pet slots to the mount, which can be reduced by use of a Scroll of Ethereal Command.
Scroll of Ethereal (Development, Improvement, Advancement) Added:  Increases the skill rank cap as displayed by the numbers on the scroll, you must use each scroll to increase the skill cap up to the max the mount can have.
Scroll of Ethereal (Insight, Vision, Understanding, Wisdom Enlightenment) Added: Allows the mount to have an addition skill up to the max it can have.
Scroll of Ethereal Command Added:  This will reduce the number of pet slots your Enchanted Ethereal Mount uses when mounted. 
ChampionSpawn Updated:  Added chance of getting new Ethereal Mount Scrolls
(Enhanced, Enchanted, Mystical) Sewing Kits Added:  Allows using 5 cloth pieces of the same type and skill to craft an armored cloth item with the potential for additional properties.  The results are based on the Tailoring Skill, Luck and the 5 cloth items used.  The gump displays all of the results, risks and cost.  These sewing kits are rare drops from Blaze Leather Elementals and above.  There are three different kids, the only difference is the success rate based on the cloth items used; 33%, 66% and 100%.
I've listed the three kits with the same items so you can see what changes with the different kits.

General Discussions / Get Involved with the UO Evolution Community!
« Last post by Evolution on August 14, 2018, 02:23:06 PM »

Get Involved with the UO Evolution Community!

It is important for all the citizens of Britannia to help comtribute to keep this Shard alive!

Players can help in many ways:

*Vote Daily
*Post positive information on facebook
*Upvote our Reddit Page
*Add info to the forums
*Contribute your knowledge of the game to the wiki
*Positive Chat or conversations, no negativity
*Help new players learn the game
*Create and Post videos on YouTube
*Log in daily and keep active
*Create Player-run events
*Donations help keep the shard free for all to play

If you would like to help with advertising, Videos or events contact Dante
PVP Discussion / PVP Advice from Ol'Dirty
« Last post by Evolution on August 13, 2018, 06:22:18 PM »

PVP Guide for UO Evolution Shard
by Ol'Dirty

1. Train all 64 skills. Regardless of whatever template you choose for PVP. At some point you will use them all.

2. Max your Stats. The cap is 150str 165dex 150int. It might take a while to get there but thats what you want to end up with. I always over cap my Dex so that when cursed I can still maintain 4 sec bandage timer.

3. use [mystats or the object inspector inside of UOSteam to help with capping stats.

* 100% Lower Reagent Cost
* 40% Lower Mana Cost
* 40% Enhance Potions
* 4 sec bandage speed
* 75 HCI/DCI
* 100% Damage Increase
* 4 Faster Casting 6 Faster Cast Recovery for Magery, or 6 FC 8 FCR to cap for Chivalry
* 30% SDI cap for PVP, I don't think there is a cap for PVM
* 100% Reflect Physical Damage

3. Download UOSteam Client (

4. Learn the UO Steam program, Create your Profile, there is a great profile posted here on the UO Evolution forums. Once you get comfortable with the program you can create your own macros to tailor to your play style.

5. Gear/Jewels. For starters there is some great, free, easily obtainable quest gear. Astro Deamon Set, Cursed Pirate quest items, Mirror Shield, Vampire Robe just to name a few. Compliment these pieces with +15 skill Ring/Bracelet, the single skills are normally found cheap. Clothing is a nice way to boost skill also. Shoes, Sandals, Kilt, Skirt, Fancy Shirt, Shirt, Half Apron, Red or Green Doublet, Robe. As your gear progresses you can add more clothing while still maintaining your caps.

6. Weapons. The main abilities people look for are, Mortal Strike, Double Strike, Crushing Blow, Bleed, Moving Shot, Armor Ignore, Disarm, Paralyzing Blow

*Regular Bow. PB MS
*Crossbow CB MS
*Repeating Crossbow MovingS DS
*Hammer Pick AI MS
*War Hammer Whirlwind CB
*Executioners Axe B MS
*Ornate Axe Disarm CB
*No-Dachi CB RidingSwipe
*Bone Harvester PB MS
*Katana AI DS

When I used a weapon I would always go with some sort of bow. Bows can have Parry Damage Kits and Lower Parry Damage Kits applied to them, this alone puts them in a league of their own.. Bows also have another clear advantage over other weapons because they can be balanced. This means you can chain chug pots while keeping shield and bow equipped. The only setback for a mage using a crafted bow is that they will always carry the -29 mage minus. they cannot be crafted with -20.
*Triple Slash. cap@175 Arms Lore
*Shield Spike. cap@175 Tactics
Just to name a few.

7. Skills to Focus on

*Caster, Magery, Eval and then...
*Dexxer, Weapon Skill, Tactics, Anatomy, Parry, Focus, Arms Lore. 

8. Buffs (Some might be off a little)

*If in human form, Cast Vampiric Embrace, type [cs angelicfaith  (cast Angelic Faith Command), recast Vampiric Embrace to return to human form. This will leave you with a extra +20 in all stats and +20 Healing +20 Anatomy +20 Mace Fighting.
*Bless, Increases Stats, +Stats and Duration based on Magery Skill
Spell Weaving
*Attune Weapon, Temporarily Absorbs Physical Damage
*Gift of Renewal, Heal over time spell. Heals 10hps every 2 seconds for 20 seconds
*Arcane Empowerment, +10% Spell Damage Increase +10% Summoned Pet Hits Points and also raises difficulty to Dispel, Buff last 20 seconds
*Immolating Weapon, Adds addition Fire Damage Hit spell to weapon for .10seconds? not sure how long but its short duration
*Gift of Life, Gives you a instant res available for 10 minutes
*Sacred Boon, Heal over time spell. Heals around 10 hps every 2 seconds for 20 seconds

9. PVP Tactics of Fighting, Regardless of which template you choose there are a few things that must be done to be successful. Curse! always use it and always try to keep it up. This is very important. Whether your dex or casting, Curse can make or break a fight. It doesn't matter if you only have 120 Eval, always cast it.

The way to win in a fight is to prevent your opponent from healing. Without some sort of method to prevent healing you will never beat the bandage timer/mini heal. This can be done by using Weapon Abilities such as Mortal Strike, Bleed, Infectious Strike. Using the spell Poison is also another good way to stall healing but in my opinion its hard to top Mortal Strike. There are very few ways to get around this one, especially is you have negative karma. Remove Curse is out the window if you have negative karma. Relying on Enchanted Apples alone is extremely risky due to the cool down period (30 seconds), that being said apples will not only cure Mortal Strike but will also Remove Curse. If you have negative karma and your Enchanted Apples are on cool down the only way to heal is by using Spirit Speak.

Popping Evasion can often save your life when fighting a caster. You will have a chance of evading spells. Hopefully giving you enough time to heal up or this can be used to get off some of your higher cast time spells.
Coding Corner / Re: UO Steam Macro Library
« Last post by Evolution on August 13, 2018, 05:28:50 PM »

Top UO Steam Macros on UO Evolution Shard

//Angelic Faith Buff
//Make sure you are in Human Form
cast "Vampiric Embrace"
pause 3500
msg '[cs angelicfaith'
pause 10000
cast "Vampiric Embrace"

//MiniHeal Self
if diffhits > 1

//Bless Self
cast "Bless"
waitfortarget 15000
target! 'self'

//Eat Enchanted Apple
usetype '0x2fd8'

//Gift of Renewal Self
cast 'gift of renewal'
waitfortarget 15000
target! 'self'

Offensive- Make sure you set your target as enemy for these
//Set Enemy
//Use this and Target who you want to kill
setalias 'enemy'
//Curse Enemy
 if inrange 'enemy' 10
  cast 'Curse' 'enemy'
  while waitingfortarget
//Strangle Enemy
if inrange 'enemy' 10
  cast 'Strangle' 'enemy'
  while waitingfortarget

//Evil Omen Enemy
if inrange 'enemy' 10
  cast 'Evil Omen' 'enemy'
  while waitingfortarget
//Magic Arrow Enemy
if inrange 'enemy' 10
  cast 'Magic Arrow' 'enemy'
  while waitingfortarget
//Poison Enemy
if inrange 'enemy' 10
  cast 'Poison ' 'enemy'
  while waitingfortarget
//Cast Harm Enemy (must be 1 tile away)
if inrange 'enemy' 1
  cast 'harm' 'enemy'
  while waitingfortarget

//Fireball Enemy
if inrange 'enemy' 10
  cast 'fireball' 'enemy'
  while waitingfortarget
//Lightning Enemy
if inrange 'enemy' 10
  cast 'lightning' 'enemy'
  while waitingfortarget

//Explosion Enemy
if inrange 'enemy' 10
  cast 'Explosion' 'enemy'
  while waitingfortarget
//Energy Bolt Enemy
if inrange 'enemy' 10
  cast 'Energy Bolt' 'enemy'
  while waitingfortarget

//Flamestrike Enemy
if inrange 'enemy' 10
  cast 'Flame Strike' 'enemy'
  while waitingfortarget
//Explosion Flamestrike Enemy
if inrange 'enemy' 10
  cast 'Explosion' 'enemy'
  while waitingfortarget
pause 500
if inrange 'enemy' 10
  cast 'Flame strike' 'enemy'
  while waitingfortarget

//Toggle Triple Slash
//Make sure gump is up
replygump 0x7ec42f38 1000

//Toggle Shield Spike
//Make sure gump is up
replygump 0x4239a64f 1006
Shard Legends & Lore / >>>Legend of the Evolution Artifacts<<<
« Last post by Evolution on August 13, 2018, 12:07:49 PM »
>>>Legend of the Evolution Items<<<

During a recent excavation in the Stygian Abyss, several diggers discovered these strange items that seemed to pulse with energy. Upon their return to Luna, several leaders of the Order Of Mages were called in to determine the properties of these unique items.
It was discovered that each item had the ability to learn from every encounter it faced and that that knowledge allowed it to evolve into a more powerful artifact.

Some of the vendors in Luna heard about this discovery and smuggled the items from the Luna Vendor Vault and are now selling them, keep your eyes open, if the artifacts are being sold, there are sure to be limited quantities!

Every Evolution artifact gains experience from attacking and killing. You can keep track of how many experience points and the new attributes your weapon has by hovering your mouse over it in your paperdoll. The number in () next to the name is how many experience points the weapon has. The Evolution items can be obtained from doing the Peerless Monsters Quest

>>>Special Evolution Items<<<

There are currently 3 items in game that also have this ability to level

>Evolution Cloak
>Evolution Ring
>Evolution Earrings
Shard Updates / Shard Update August 10, 2018
« Last post by Kane on August 10, 2018, 09:05:48 AM »
Version 249
MarketPlace Update:  Cleaned up a few logic issues
MarketPlace Update:  Restructured factoring code to allow for special items that fall outside of the normal scope (For special vendor areas)
MarketPlace Update:  Initial code needed for special vendor areas (None are active, this is for testing)
MarketPlace Update:  Can now handle ED, Gold, Tokens and EC. Data still beens to be changed to handle this so it will give me time to test it out.
MarketPlace Update:  Changed how larger numbers are displayed.
Report Bug / How i fill a sprinkler with water?
« Last post by dhandra on August 09, 2018, 06:31:46 AM »
How i fill a sprinkler with water? I tried in a lot of diferent water types like ocean, lake and water through and anyone worked.  the same is happening eith the glass pitcher.
General Discussions / Dragon Cloak Question
« Last post by billtcat on August 06, 2018, 04:36:13 PM »
A previous post stated 
"In addition to the points, there are a series of quests you can pursue, which must be completed prior to stage 4.  The quests will add new abilities to your cloak that will be revealed when it reaches stage 4. Whenever you slay one of the Unique/Named creatures (Ex. Gem Dragons, Ancients, Spirilix, Magi, etc)that are among the quests you will receive a message stating you have unlocked one of the secrets.  There are some Unique Dragon Bosses you can kill that will actually increase a cloak's property immediately without reaching stage 4."
Do you have to kill the max in each category or do you get credit for each.  Example – Do I get credit for each Gem Dragon or only if I kill all of them.
Also what are the mentioned  Unique Dragon Bosses?
Bill The Cat
Help! / Re: 120 Skills that Require a Powerskull...
« Last post by Cyclone on August 04, 2018, 01:44:30 AM »
only hiding and throwing don't have a 120PS?
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