Recent Posts

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1
In Search Of / WTB 120 Lumberjacking
« Last post by tostig1 on Today at 01:01:10 AM »

WTB 120 Lumberjacking.  PM Tostig in game.


Thanks
2
Economy / Re: Virtual Economics of UO Evolution
« Last post by Evolution on June 23, 2018, 12:12:16 PM »

Virtual Market System

We have a new "Market" system we are adding to the shard Friday.  It will be an
amazing new addition to the shard and economy. This system will help distribute
every item in the game in a fair and random way to keep items rare.  It will also
encourage players to log in daily to communicate and trade.

Make sure you read the wiki for detailed info and commands
http://uoevolution.com/wiki/index.php/Market_System

You will need some ED to test the system, so make sure you have some before the
system goes live.  There will be hundreds of items during testing, so this will be
a good time to purchase rares that have never been sold before!

Benefits of the new Market System

*Distributes all items in a random, fair way to all players
*Gives you 24 hours to buy an item from the gump
*Randomizes the high/low price range
*Prevents over-saturation of rare items
*Controls the pace of the addition of new items
*Sets a price cap to control inflation
*Encourages players to communicate and trade items daily
*Removes the Evolution Dollars from the economy, rather than recyle them between
players, lowering inflation
*Automates the trade between players, eliminates the need for GM assistance
*Available 24 hours a day, works for all time zones and players
3
Help! / Gargoyle Knife
« Last post by kroul on June 22, 2018, 03:23:38 PM »
I've  35 K uses Gargoyle Axe and Gargoyle Pickaxe but I can not get Gargoyle Knife ...... Can you please tell me how can I get it ? because I always find Gargoyle Axe or Pickaxe when I kill gargoyles .... please help me ..... thank you
4
Events / Upcoming Content Development - Market System
« Last post by Evolution on June 21, 2018, 01:40:18 PM »

Upcoming Content Development

Virtual Market System

We have a new "Market" system we are adding to the shard Friday.  It will be an
amazing new addition to the shard and economy. This system will help distribute
every item in the game in a fair and random way to keep items rare.  It will also
encourage players to log in daily to communicate and trade.

Make sure you read the wiki for detailed info and commands

http://uoevolution.com/wiki/index.php/Market_System

You will need some ED to test the system, so make sure you have some before the
system goes live.  There will be hundreds of items during testing, so this will be
a good time to purchase rares that have never been sold before!

Please report any flaws or bugs in the system asap!

Benefits of the new Market System

*Distributes all items in a random, fair way to all players
*Gives you 24 hours to buy an item from the gump
*Randomizes the high/low price range
*Prevents over-saturation of rare items
*Controls the pace of the addition of new items
*Sets a price cap to control inflation
*Encourages players to communicate and trade items daily
*Removes the Evolution Dollars from the economy, rather than recyle them between
players, lowering inflation
*Automates the trade between players, eliminates the need for GM assistance
*Available 24 hours a day, works for all time zones and players

We will announce when the system goes live, after the Friday morning updates
5
Questions & Answers / How can i switch off forum notifications ?
« Last post by Reskal on June 19, 2018, 08:13:51 PM »
I keep gettting messages from this site every few days. In a email i read:
"To unsubscribe from these announcements, login to the forum and uncheck "Receive forum announcements and important notifications by email." in your profile."
But i don't find this option, looking for it since 15 minutes.Can someone help me out ?
6
Economy / Re: Economics of PvP
« Last post by billtcat on June 18, 2018, 01:09:45 PM »
My first day of play when UO was in it's infancy I took my fist stroll out of Brit.  Meeting another player on the road I said "Hi" 

The reply I received was "Corp Por" 

Lesson learned. 

Later I set up a reg vendor at my house and kept it stocked for all the reds who could not venture in town.  Needless to say I became a very protected player and the reds had my back when I needed them.  LOL

Bill The Cat
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Compliments to Staff and Shard / Introducing Silvest Shaladar
« Last post by Silvest on June 18, 2018, 07:41:26 AM »

Well this is my first post, so introductions are in order. I am Silvest Shaladar, I can usually be found in Skara Brae when I am in town which isn't often. I love playing UO and enjoy a good slug fest between my pets and the monsters that roam the lands. I was never good at PVP so I try to stay away from it.

I would just like to say how much I appreciate the staff and what they do to make this server the joy it is. I have played on other servers that boasted a lot of custom content but they had taken it to far into godhood. In other words if you weren't GOD you couldn't survive and there was no real way to get to that point without spending a ton of money to get there. Not that I mind spending money on something I enjoy. But here there is content that can be handled, and challenging content as I grow.

Silvest Shaladar
8
In Search Of / WTB 120 LockPicking PS
« Last post by Geez on June 17, 2018, 04:03:40 AM »
[pm Geez
9
For Sale / WTS Runic Smithy Hammers (Platinum)
« Last post by Geez on June 16, 2018, 03:13:10 PM »
[pm Geez
10
Economy / Re: Economics of PvP
« Last post by Evolution on June 15, 2018, 12:12:02 PM »

Player killers and PVP

Here are a few insights and quotes from UO Game Designer Raph Koster:

Easily the most amusing – and horrifyingly frustrating – chapters of Koster’s Ultima Online reminiscing revolve around the game’s infamous early PvP mechanics. It’s clear the Origin team struggled with a naive sort of libertarian mindset when developing – or more accurately, not developing – the PvP at launch. As Koster’s now-ancient blog posts relate, the developers truly believed that their laissez faire “let the community police itself” philosophy was the best approach. You don’t even need to read Koster’s account; you can hear it repeated in the plaintive appeals of FFA PvP players even here in 2018, as the wolves desperately try to convince the sheep to come play victim in the service of the simulation.

“We must have playerkillers in UO because the world would suffer if we did not have them,” he once wrote. “But they also must be channeled so that their effect is beneficial and not detrimental. […] We don’t want to exterminate them completely anymore than we want to make rattlesnakes, black widow spiders, and sharks extinct because they fill a valuable role in the virtual ecology.”

Of course, we all know the story of how the rattlesnakes, black widow spiders, and sharks played out in practice: Rampant ganking and griefing and PKing drove players out of the 1997 sandbox by the thousands – “a truly distressing number of our new player acquisitions,” Koster laments – until the developers engineered countermeasures

...many of the countermeasures failed miserably...

They tried flagging. They tried a notoriety system. They tried reputation. They tried bounties. They tried a faction system. They tried guild wars. They tried newbie protection mechanics. But for every attempt to curb the PKs the devs put in, the reds invented some fresh hell for their victims, exploiting every ruleset change. It’s hard not to chuckle as Koster rattles off each new idea and how the players thwarted it.

...and that’s a theme Koster riffs on over and over – that “no matter what you do, players will decode every formula, statistic, and algorithm in your world via experimentation.” In fact, he argues, you don’t even need combat in your game for griefplay to be present.

...players wasted no time in telling me bluntly that I had been drastically and painfully wrong. In the name of player freedoms, I had put them through the slow-drip torture of two years of experiments with slowly tightening behavior rules, trying to save the emergence while tamping down the bad behavior. The cost was the loss of many hundreds of thousands of players. "Ultima Online had churned through more than twice as many players who quit than EverQuest even got as subscribers that year.”

The griefer environment may not have been realistic, but it did create “endless stories and excitement, the stories that people tell and retell to this day,” as players were forced to work together to overcome the true evil in the game: the PK players themselves.

“I like safe and wild zoning now. I really, really didn’t,” he pens. “I used to think that you could reform bad apples, and argue with hard cases. I’m more cynical these days. […] I used to think that people were willing to act communally for the good of the community. Now I know more about the Tragedy of the Commons and the Prisoner’s Dilemma and think that people are mostly selfish. This isn’t Ivory Tower theory gone looking for empirical evidence. It’s experience gone looking for explanation.”

http://massivelyop.com/2018/06/14/magic-through-serendipity-raph-koster-on-the-glorious-mess-that-was-ultima-online/
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