Author Topic: Shard Update August 18. 2017  (Read 537 times)

August 18, 2017, 10:37:22 AM

Offline Kane

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The Grand Auction is this Sunday at Noon, as you can see there will be what I think are some exciting new things for you to play with and enjoy.  After the auction we will take a short break so people can catch their breath, get something to eat and then we will save.  After that the Tombs will be open with a huge invasion, bring a friend.. some bandaids and a few more friends.  Vecna's forces are prepared for battle, are you?

From that point forward unless something goes really wrong the tomb will stay open, I will be working every day to bring it up to speed to my original vision of them.  Loot tables and rewards will be the first concern getting it right and most of that can be done in game through the config files.  Luck does help..

I fully expect to be working on and expanding the Vecna/Kas content for the next 6 months, I think this will be fun.  Ask anyone who was around when we did Dungeon of Sin how that went.  I will also be adding forum posts this week as part of my effort into the Tombs so people have an idea of how the loot and many new systems work.

Version 198
BaseWeapon Updated: Now handles Ancient Nightmare Traits
Ancient Nightmare Updated: Error on Max Damage.
Ancient Nightmare Updated: Added new propeties to handle specific traits
Base Everlasting Object Added: Everlasting Augment Reg base class
Everlasting Pig Iron Added: Next in the Everlasting series
Augment Custom Attack Updated: Now handles Everlasting Pig Iron
Augment Custom Defensive Updated: Now handles Everlasting Pig Iron
Domino's Deco Added: 6 new items
Rhaegel Claw Augments Added: Passive augment that allows to resist some of the damage done by Spike Shield type augments.  Three flavors; 1, 3 and 5 socket Augments.  Based on the amount of damage resisted is the amount of Dragon Glass used up.  Higher Augments will reflect some of the damage as the glass shatters.  This augment will not stack with the shield style augment and can only be applied to 2 handed weapons and not ranged.
Base Glyph Updated: Now handles special features for monthly glyphs.
Glyph Deeds Added: The ability to create deeds for glyphs
Valor Glyph Added: Monthly Glyph - Parry, Anatomy, Tactics, Healing, Chivalry
Anger Glyph Added: Monthly Glyph - Sword, Anatomy, Tactics, Busido, Macing
Vecna Runes Updated: Now checks for player houses and faction regions
Corpse Spirits Updated: Added a duration timer to them
Fire Explosion Trait Added: For the ancient nightmare, will increase the high range of the damage it can do with the explosion and heals itself.  At Tier 3 if the pet is still a 2 slot pet it will become a 3 slot pet.
Fire Intensity Trait Added: For the ancient nightmare, will increase the high range of the damage the rider can do with Hit Fire ball.  At Tier 3 if the pet is still a 2 slot pet it will become a 3 slot pet.
Fire Intensity Trait Deed Added: For adding the specified trait to a pet
Fire Explosion Trait Deed Added: For adding the specified trait to a pet
« Last Edit: August 18, 2017, 11:52:43 AM by Kane »